When designing in-game assets for Cadavarice, such as tokens and cards, it was important to consider design consistency while allowing room for the differences between factions to flourish.
The original design concept from 18 months ago as a baseline-- wanted to punch up the design a little bit more with this iteration.
The updated 2019 version-- I focused on punching up the contrast and putting more emphasis on the important elements and information.
New take on tokens-- the idea was making the silhouettes look unique for each faction while having the information still being readable at a small size.
The Living faction cards-- alternate colours for mirror match situations.
The Living faction tokens-- alternate colours for mirror match situations.
The Cult faction cards-- alternate colours for mirror match situations.
The Cult faction tokens-- alternate colours for mirror match situations.
The Bloodthirsty faction cards-- alternate colours for mirror match situations.
The Bloodthirsty faction tokens-- alternate colours for mirror match situations.
Designed the card-backs for all 3 factions-- used as in-game assets and found some life in the browser UI, too :D