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Cadavarice In-Game UI

The original in-game concept involved 9 tiles on the playing field-- but there were concerns about limited strategic moves and 15 felt right as it opens up the amount of movement and attack options. Tic Tac Toe with undead minions was ultimately abandoned :P Vertical design is not incredibly common among mobile card games, but we wanted to make it work-- gameplay could appear to just be answering texts or sending a business email! :D

The original concept for the in-game UI was fairly stark-- additional gameplay elements were considered and expanded on to develop more strategic diversity in player decision-making.

The original concept for the in-game UI was fairly stark-- additional gameplay elements were considered and expanded on to develop more strategic diversity in player decision-making.

Showing different board-states in potential matchups-- doing away with the deck as a graphical element at all and keeping the UI bare bones.

Showing different board-states in potential matchups-- doing away with the deck as a graphical element at all and keeping the UI bare bones.

Close-up of Board-State 1-- The entrenched "Living" player is in a tight spot and is desperate to make some plays.

Close-up of Board-State 1-- The entrenched "Living" player is in a tight spot and is desperate to make some plays.

Close-up of Board-State 2-- A Cult vs Cult mirror match is looking ill-fated for the opponent who is attempting to at least harvest some corpses before losing-- possibly a comeback victory?!

Close-up of Board-State 2-- A Cult vs Cult mirror match is looking ill-fated for the opponent who is attempting to at least harvest some corpses before losing-- possibly a comeback victory?!

Close-up of Board-State 3-- From the PoV of the Bloodthirsty player about to play a card to secure a battlefield advantage-- his opponent low on "gas" :D

Close-up of Board-State 3-- From the PoV of the Bloodthirsty player about to play a card to secure a battlefield advantage-- his opponent low on "gas" :D